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R-Type 0.1
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Published by the server when a new enemy is spawned. More...
#include <systems/EnemySpawnerSystem.hpp>
Public Attributes | |
| std::uint32_t | networkId |
| Network id of the enemy. | |
| float | x |
| Spawn position on the x axis, in pixels. | |
| float | y |
| Spawn position on the y axis, in pixels. | |
Published by the server when a new enemy is spawned.