R-Type 0.1
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R-Type game

Code specific to R-Type, built on top of the libraries. More...

Topics

 Protocol payloads
 Message types, payload layouts and value encodings shared by the client and the server (src/Common/Protocol).
 
 Shared gameplay
 Gameplay components and systems used by both programs (src/Common).
 
 Client
 The r-type_client program: scenes, inputs, network client and backend adapters (src/Client).
 
 Server
 The r-type_server program: authoritative simulation, scenes and message handling (src/Server).
 

Detailed Description

Code specific to R-Type, built on top of the libraries.