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R-Type 0.1
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The r-type_server program: authoritative simulation, scenes and message handling (src/Server).
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Classes | |
| class | rtype::server::Game |
| Authoritative game simulation run by the server. More... | |
| class | rtype::server::ServerGameScene |
| Round in progress: simulates the stage and returns to the lobby when every player left. More... | |
| class | rtype::server::ServerLobbyScene |
| Waiting room: starts the round with 2 players, or after 30 seconds with 1 player. More... | |
| class | rtype::server::Server |
| Game level layer over NetworkServer that decodes client messages and encodes server messages. More... | |
| class | rtype::server::ServerDeathSystem |
| Destroys dead entities and tells every player with DestroyEntity. More... | |
| struct | rtype::server::ServerInput |
| Input passed to server scenes, empty because inputs come from the network. More... | |
| struct | rtype::server::ServerDependency |
| Object passed to every server scene constructor. More... | |
Enumerations | |
| enum class | rtype::server::ServerSceneType { ServerSceneType::Lobby , ServerSceneType::InGame } |
| Identifiers of the server scenes. More... | |
The r-type_server program: authoritative simulation, scenes and message handling (src/Server).
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