R-Type 0.1
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rtype::events::ConnectedToServerEvent Struct Reference

Published when the server accepted the handshake. More...

#include <events/NetworkEvent.hpp>

Public Attributes

std::uint32_t clientId = 0
 Connection id given by the server.
 
std::uint32_t playerNetworkId = 0
 Network id of the local ship.
 
std::uint32_t serverTick = 0
 Server tick at connection time.
 

Detailed Description

Published when the server accepted the handshake.