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R-Type 0.1
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Published when the server accepted the handshake. More...
#include <events/NetworkEvent.hpp>
Public Attributes | |
| std::uint32_t | clientId = 0 |
| Connection id given by the server. | |
| std::uint32_t | playerNetworkId = 0 |
| Network id of the local ship. | |
| std::uint32_t | serverTick = 0 |
| Server tick at connection time. | |
Published when the server accepted the handshake.