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R-Type 0.1
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State machine that picks the Animation clip of an entity. More...
#include <components/Animator.hpp>
Public Attributes | |
| animState | currentState {animState::IDLE} |
| State to display. | |
| animState | previousState {animState::NONE} |
| std::array< animationClip, static_cast< std::size_t >(animState::COUNT)> | clips {} |
| One clip per state. | |
State machine that picks the Animation clip of an entity.
| animState component::animator::previousState {animState::NONE} |
State whose clip is loaded.