R-Type 0.1
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Collider Namespace Reference

Collision layer definitions. More...

Enumerations

enum  CollisionLayer : std::uint32_t {
  Player = 1 << 0 , Enemy = 1 << 1 , PlayerProjectile = 1 << 2 , EnemyProjectile = 1 << 3 ,
  Environment = 1 << 4
}
 Bit flags naming the group a collider belongs to. More...
 

Detailed Description

Collision layer definitions.