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R-Type 0.1
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Collision layer definitions. More...
Enumerations | |
| enum | CollisionLayer : std::uint32_t { Player = 1 << 0 , Enemy = 1 << 1 , PlayerProjectile = 1 << 2 , EnemyProjectile = 1 << 3 , Environment = 1 << 4 } |
| Bit flags naming the group a collider belongs to. More... | |
Collision layer definitions.