Here is a list of all documented functions with links to the class documentation for each member:
- s -
- SceneManager() : rtk::SceneManager< TSceneId, TDependency, TInput, TScenes >
- scheduler() : rtk::GameEngine
- send() : NetworkServer, rtype::client::NetworkClient, rtype::server::Server, UdpTransport
- sendCreateEntity() : rtype::server::Server
- sendDestroyEntity() : rtype::server::Server
- sendHello() : rtype::client::NetworkClient
- sendInput() : rtype::client::NetworkClient
- sendQueryEntity() : rtype::client::NetworkClient
- sendSnapshot() : rtype::server::Server
- serialize() : HandshakeHeader, MessageHeader, PacketHeader, PingMessage, PongMessage
- Server() : rtype::server::Server
- ServerDeathSystem() : rtype::server::ServerDeathSystem
- ServerGameScene() : rtype::server::ServerGameScene
- ServerLobbyScene() : rtype::server::ServerLobbyScene
- setFPS() : rtk::GameEngine
- setGameActive() : rtype::server::Game
- setOnClientConnected() : NetworkServer
- setOnClientDisconnected() : NetworkServer
- setOnMessage() : NetworkServer
- setReceiveCallback() : UdpTransport
- setType() : MessageHeader
- shouldContinue() : rtype::client::Game, rtype::server::Game
- start() : NetworkServer, rtk::SceneManager< TSceneId, TDependency, TInput, TScenes >, rtype::server::Server
- startReceive() : UdpTransport
- stop() : NetworkServer, rtk::GameEngine, rtk::SceneManager< TSceneId, TDependency, TInput, TScenes >, rtype::client::NetworkClient, rtype::server::Server
- subscribe() : busEvent