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Here is a list of all documented functions with links to the class documentation for each member:
- o -
- onEnter() : rtype::client::GameScene, rtype::client::MenuScene, rtype::client::NetworkConnectionScene, rtype::server::ServerGameScene, rtype::server::ServerLobbyScene
- onExit() : rtype::client::GameScene, rtype::client::MenuScene, rtype::client::NetworkConnectionScene, rtype::server::ServerGameScene, rtype::server::ServerLobbyScene
- onLoad() : rtype::client::Game, rtype::server::Game
- onPacketReceived() : Connection, PacketTracker
- onStart() : rtk::systems::AnimationSystem, rtk::systems::AnimatorSystem, rtk::systems::AudioSystem< AudioType >, rtk::systems::BulletSystem, rtk::systems::ColliderSystem, rtk::systems::DeathSystem, rtk::systems::DebugCollisionSystem, rtk::systems::EnemyGCSystem, rtk::systems::EnemySpawnerSystem, rtk::systems::InputSystem< WindowType >, rtk::systems::MovementSystem, rtk::systems::ParallaxSystem, rtk::systems::PlayerSystem, rtk::systems::RenderSystem< WindowType >, rtype::server::ServerDeathSystem
- onStop() : rtk::systems::AnimationSystem, rtk::systems::AnimatorSystem, rtk::systems::AudioSystem< AudioType >, rtk::systems::BulletSystem, rtk::systems::ColliderSystem, rtk::systems::DeathSystem, rtk::systems::DebugCollisionSystem, rtk::systems::EnemyGCSystem, rtk::systems::EnemySpawnerSystem, rtk::systems::InputSystem< WindowType >, rtk::systems::MovementSystem, rtk::systems::ParallaxSystem, rtk::systems::RenderSystem< WindowType >, rtype::server::ServerDeathSystem
- onUnload() : rtype::client::Game, rtype::server::Game
- onUpdate() : rtype::client::Game, rtype::client::GameScene, rtype::client::MenuScene, rtype::client::NetworkConnectionScene, rtype::server::Game, rtype::server::ServerGameScene, rtype::server::ServerLobbyScene
- operator T() : rtype::protocol::BigEndian< T >