R-Type
0.1
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Here is a list of all documented functions with links to the class documentation for each member:
- g -
Game() :
rtype::client::Game
,
rtype::server::Game
GameScene() :
rtype::client::GameScene
get() :
rtk::SceneManager< TSceneId, TDependency, TInput, TScenes >
,
rtype::protocol::BigEndian< T >
getAck() :
PacketTracker
getAckBits() :
PacketTracker
getArchetypeID() :
rtk::factory::EntityFactory
getBindings() :
rtk::Input::InputMapping
getBlueprintName() :
rtk::factory::EntityFactory
getConnectionId() :
rtype::client::NetworkClient
getData() :
PacketWriter
getEndpoint() :
Connection
getGamepadAxis() :
rtk::ecs::concepts::Event
getId() :
Connection
getInstance() :
rtype::server::NetworkIdGenerator
getMouseX() :
rtk::ecs::concepts::Event
getMouseY() :
rtk::ecs::concepts::Event
getNextId() :
rtype::server::NetworkIdGenerator
getNextSequence() :
PacketTracker
getOffset() :
PacketReader
getPlayerCount() :
rtype::server::Game
getPlayers() :
rtype::server::Game
getRemaining() :
PacketReader
getServerTick() :
rtype::server::Game
getSize() :
PacketWriter
getType() :
MessageHeader
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1.12.0