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R-Type 0.1
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This is the complete list of members for rtype::server::Game, including all inherited members.
| Game(std::uint16_t port=4242) | rtype::server::Game | explicit |
| getPlayerCount() const | rtype::server::Game | inline |
| getPlayers() const | rtype::server::Game | inline |
| getServerTick() const | rtype::server::Game | inline |
| incrementServerTick() | rtype::server::Game | inline |
| isGameActive() const | rtype::server::Game | inline |
| onLoad(rtk::EngineContext &context) | rtype::server::Game | |
| onUnload(rtk::EngineContext &context) | rtype::server::Game | |
| onUpdate(rtk::EngineContext &context, float dt) | rtype::server::Game | |
| resetGameState() | rtype::server::Game | inline |
| setGameActive(bool active) | rtype::server::Game | inline |
| shouldContinue() const | rtype::server::Game | |
| ~Game() (defined in rtype::server::Game) | rtype::server::Game |