R-Type 0.1
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Accessibility

The game and its documentation must be usable by people with disabilities. This page lists, for each category, what is already in place and what is planned. It takes inspiration from settings found in commercial games, such as full control remapping, color blind friendly markers and difficulty options.

Game

Physical and motor disabilities

Measure Status
Every action accepts up to four controls at once (keyboard keys, gamepad buttons, analog stick directions, mouse buttons), so a player can use the device that suits them. In place
Analog sticks trigger movement past a 30 percent threshold, so a light push is enough. In place
The game needs only five controls: four directions and one fire button. In place
Controls are defined in one place, rtk::Input::InputMapping, so changing them never touches gameplay code. In place
In game menu to remap every action. Planned
Auto fire option, so the fire button does not need to be pressed and released repeatedly. Planned

Audio and visual disabilities

Measure Status
No information is given by sound only: every shot, spawn and destruction is visible on screen. In place
Each player ship has its own color, and each player starts on its own row. In place
A number or shape marker on each ship, so players are told apart without relying on color. Planned
Color blind friendly palette for the four ships (the current blue, green, pink and red set is hard to read for red green color blindness). Planned
Separate volume settings for music and effects. Planned

Mental and cognitive disabilities

Measure Status
Simple rules and controls: move, shoot, avoid enemies and walls. In place
Menus use a single Confirm action. In place
Difficulty setting (enemy speed and spawn rate). Planned
Pause in solo games. Planned

Documentation

These measures are applied to this website.

Measure Why
Every diagram is followed by a text description that gives the same information. Readers using a screen reader, or who cannot see the diagram, lose nothing.
Diagrams are SVG images. They stay sharp when zoomed.
Light and dark themes follow the reader system preference. Reduces glare and helps readers with light sensitivity.
A clear outline marks the element that has keyboard focus. The site can be navigated with the keyboard only.
The search field and the navigation tree work with the keyboard. Finding a page does not require a mouse.
Pages use a real heading hierarchy and each long page starts with a table of contents. Screen readers can jump between sections, and every reader gets an overview first.
Tables have header rows, and wide tables scroll inside the page. Data stays readable by assistive tools and on small screens.
No information is conveyed by color alone. Readable by color blind readers and in print.
Short sentences, plain English, one term per concept. Easier for non native speakers and readers with cognitive disabilities.
Pages declare English as their language. Screen readers pick the right pronunciation.